This patchset adds a build system for Godot games. There is some TODO for the future:
_ I had to add a #:game keyword because it is difficult to parse the name of games in the source files. I'd like to remove it when possible.
_ I expect that most projects will begin to ship export_presets.cfg and desktop files in the future. Librerama is the only project that I found shipping both and the desktop file is in export/freedesktop. I don't know if that location is autogenerated or not. In any case, I left the desktop files out of the build system for now.
_ Support unit tests for games. I don't know how it works in Godot, and very few games have them at the moment.
I also tested the build system with Tux Builder (reimplementation of SuperTux in Godot) and Circle Jump and both are working.
Side note: Godot 3.3.2-stable is fully compatible with 3.2.* (it was supposed to be 3.2.4 but the versioning change) and a recomended upgrade in case anyone wants to upgrade it.
Vinicius Monego (3):
build-system: Add godot-build-system.
gnu: superstarfighter: Use godot-build-system.
gnu: Add librerama.
Makefile.am | 3 +
doc/guix.texi | 19 ++++
gnu/packages/games.scm | 100 ++++++++++-----------
guix/build-system/godot.scm | 142 ++++++++++++++++++++++++++++++
guix/build/godot-build-system.scm | 113 ++++++++++++++++++++++++
5 files changed, 330 insertions(+), 49 deletions(-)
create mode 100644 guix/build-system/godot.scm
create mode 100644 guix/build/godot-build-system.scm