Sharlatan Hellseher wrote 4 years ago
(address . guix-patches@gnu.org)
--
… наш разум - превосходная объяснительная машина которая способна
найти смысл почти в чем угодно, истолковать любой феномен, но
совершенно не в состоянии принять мысль о непредсказуемости.
From 476f1b9cdcaa6f5b3dcb5fcc8d1afe5021e622dc Mon Sep 17 00:00:00 2001
From: Sharlatan Hellseher <sharlatanus@gmail.com>
Date: Thu, 18 Feb 2021 22:18:08 +0000
Subject: [PATCH] gnu: Add glsl-packing
* gnu/packages/lisp-xyz.scm (sbcl-glsl-packing, cl-glsl-packing,
ecl-glsl-packing): New variables.
---
gnu/packages/lisp-xyz.scm | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
Toggle diff (43 lines)
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index 3fdf4a741f..6ef8271d29 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -2707,6 +2707,36 @@ non-consing thread safe queues and fibonacci priority queues.")
(define-public ecl-queues
(sbcl-package->ecl-package sbcl-queues))
+(define-public sbcl-glsl-packing
+ (let ((commit "03628159468a8e5b7f2a1d5e78b77053e136794a")
+ (revision "1"))
+ (package
+ (name "sbcl-glsl-packing")
+ (version (git-version "0.0.0" revision commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/3b/glsl-packing/")
+ (commit commit)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "0k2f1771wd9kdrcasldy1r00k5bdgi9fd07in52zmjggc0i7dd80"))))
+ (build-system asdf-build-system/sbcl)
+ (inputs
+ `(("alexandria" ,sbcl-alexandria)))
+ (home-page "https://github.com/3b/glsl-packing/")
+ (synopsis "Calculate std140/std430 layout for a glsll UBO/SSBO")
+ (description
+ "Common Lisp utiltiies to calculate OpenGL laouts.")
+ (license license:expat))))
+
+(define-public ecl-glsl-packing
+ (sbcl-package->ecl-package sbcl-glsl-packing))
+
+(define-public cl-glsl-packing
+ (sbcl-package->cl-source-package sbcl-glsl-packing))
+
(define-public sbcl-glsl-spec
(let ((commit "f04476f7da89355ae6856b33283c60ba95c6555d")
(revision "1"))
--
2.30.0