luit does not work

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2 participants
  • luhux
  • Maxim Cournoyer
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luhux
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L
(address . bug-guix@gnu.org)
PSXP216MB02146967E1CAF39D077906E8A0390@PSXP216MB0214.KORP216.PROD.OUTLOOK.COM
I use luit to convert the encoding of MUD games, but I failed

It uses the wrong path to find the data

dev@tencent ~$ luit -encoding gbk
/gnu/store/a4knixgswikbb4r7cw9srh07w0f9n0jw-luit-1.1.1/share/X11/locale/locale.alias:
No such file or directory
Warning: couldn't find charset data for locale gbk; using ISO 8859-1.
M
M
Maxim Cournoyer wrote on 11 Jul 2022 21:09
(name . luhux)(address . luhux@outlook.com)(address . 43592-done@debbugs.gnu.org)
87v8s3bh58.fsf@gmail.com
Hi,

luhux <luhux@outlook.com> writes:

Toggle quote (9 lines)
> I use luit to convert the encoding of MUD games, but I failed
>
> It uses the wrong path to find the data
>
> dev@tencent ~$ luit -encoding gbk
> /gnu/store/a4knixgswikbb4r7cw9srh07w0f9n0jw-luit-1.1.1/share/X11/locale/locale.alias:
> No such file or directory
> Warning: couldn't find charset data for locale gbk; using ISO 8859-1.

'gbk' doesn't appear to be a known alias, at least for the locale.alias
file provided by our libx11 package.

I believe the missing locale.alias file has now been fixed with:

modified gnu/packages/xorg.scm
@@ -1548,8 +1548,14 @@ (define-public luit
;; should become obsolete with the next release.
(patches (search-patches "luit-posix.patch"))))
(build-system gnu-build-system)
+ (arguments
+ (list
+ #:configure-flags
+ #~(list (string-append "--with-localealiasfile="
+ (search-input-file
+ %build-inputs "share/X11/locale/locale.alias")))))
(inputs
- (list libfontenc))
+ (list libfontenc libx11))
(native-inputs
(list pkg-config))

Closing.

Thanks for the report!

Maxim
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