tome4 tiles are nonfree?

  • Done
  • quality assurance status badge
Details
3 participants
  • Christopher Allan Webber
  • Mark H Weaver
  • Quiliro Ordonez Baca
Owner
unassigned
Submitted by
Christopher Allan Webber
Severity
normal

Debbugs page

Christopher Allan Webber wrote 8 years ago
(address . bug-guix@gnu.org)
87mv6rm701.fsf@dustycloud.org
I was excited to see tome4 packaged for Guix since that game is
*incredible*. However, I'm not totally sure about the music, but as for
the tiles, there's this message in tome4's COPYING-MEDIA which says:

All the medias located in all the "/data/gfx" folders are granted to
use with the Tales of Maj'Eyal game only.

Please contact darkgod@te4.org for more informations.

It seems to me that we will have to strip these out. It's a shame,
because it's a really beautiful tileset which adds a lot of atmosphere.
I think the game is still playable in ascii mode, though I haven't tried
doing it.

Sorry to be a downer...
Mark H Weaver wrote 8 years ago
(name . Christopher Allan Webber)(address . cwebber@dustycloud.org)(address . 28193@debbugs.gnu.org)
871so2q3lo.fsf@netris.org
Hi Chris,

Christopher Allan Webber <cwebber@dustycloud.org> writes:

Toggle quote (11 lines)
> I was excited to see tome4 packaged for Guix since that game is
> *incredible*. However, I'm not totally sure about the music, but as for
> the tiles, there's this message in tome4's COPYING-MEDIA which says:
>
> All the medias located in all the "/data/gfx" folders are granted to
> use with the Tales of Maj'Eyal game only.
>
> Please contact darkgod@te4.org for more informations.
>
> It seems to me that we will have to strip these out.

Thanks for bringing this to our attention. The GNU FSDG requirements
for non-functional data are relatively permissive:

Non-functional Data
Data that isn't functional, that doesn't do a practical job, is more
of an adornment to the system's software than a part of it. Thus, we
don't insist on the free license criteria for non-functional data. It
can be included in a free system distribution as long as its license
gives you permission to copy and redistribute, both for commercial and
non-commercial purposes. For example, some game engines released
under the GNU GPL have accompanying game information—a fictional world
map, game graphics, and so on—released under such a
verbatim-distribution license. This kind of data can be part of a
free system distribution, even though its license does not qualify as
free, because it is non-functional.


I cannot tell from the text above whether restricting the use of game
graphics to a particular game is permitted by the GNU FSDG. I think we
should ask for clarification from the gnu-linux-libre@nongnu.org mailing
list. Would you be willing to ask?

Mark
Christopher Allan Webber wrote 8 years ago
(name . Mark H Weaver)(address . mhw@netris.org)(address . 28193@debbugs.gnu.org)
87lgmamjgu.fsf@dustycloud.org
Mark H Weaver writes:

Toggle quote (34 lines)
> Hi Chris,
>
> Christopher Allan Webber <cwebber@dustycloud.org> writes:
>
>> I was excited to see tome4 packaged for Guix since that game is
>> *incredible*. However, I'm not totally sure about the music, but as for
>> the tiles, there's this message in tome4's COPYING-MEDIA which says:
>>
>> All the medias located in all the "/data/gfx" folders are granted to
>> use with the Tales of Maj'Eyal game only.
>>
>> Please contact darkgod@te4.org for more informations.
>>
>> It seems to me that we will have to strip these out.
>
> Thanks for bringing this to our attention. The GNU FSDG requirements
> for non-functional data are relatively permissive:
>
> Non-functional Data
>
> Data that isn't functional, that doesn't do a practical job, is more
> of an adornment to the system's software than a part of it. Thus, we
> don't insist on the free license criteria for non-functional data. It
> can be included in a free system distribution as long as its license
> gives you permission to copy and redistribute, both for commercial and
> non-commercial purposes. For example, some game engines released
> under the GNU GPL have accompanying game information—a fictional world
> map, game graphics, and so on—released under such a
> verbatim-distribution license. This kind of data can be part of a
> free system distribution, even though its license does not qualify as
> free, because it is non-functional.
>
> https://www.gnu.org/distros/free-system-distribution-guidelines.html#non-functional-data

Oh, I didn't realize that.

Toggle quote (7 lines)
> I cannot tell from the text above whether restricting the use of game
> graphics to a particular game is permitted by the GNU FSDG. I think we
> should ask for clarification from the gnu-linux-libre@nongnu.org mailing
> list. Would you be willing to ask?
>
> Mark

Sure, I can ask.
Christopher Allan Webber wrote 8 years ago
(name . Mark H Weaver)(address . mhw@netris.org)(address . 28193-done@debbugs.gnu.org)
87fuc13fyb.fsf@dustycloud.org
Christopher Allan Webber writes:

Toggle quote (30 lines)
>> Thanks for bringing this to our attention. The GNU FSDG requirements
>> for non-functional data are relatively permissive:
>>
>> Non-functional Data
>>
>> Data that isn't functional, that doesn't do a practical job, is more
>> of an adornment to the system's software than a part of it. Thus, we
>> don't insist on the free license criteria for non-functional data. It
>> can be included in a free system distribution as long as its license
>> gives you permission to copy and redistribute, both for commercial and
>> non-commercial purposes. For example, some game engines released
>> under the GNU GPL have accompanying game information—a fictional world
>> map, game graphics, and so on—released under such a
>> verbatim-distribution license. This kind of data can be part of a
>> free system distribution, even though its license does not qualify as
>> free, because it is non-functional.
>>
>> https://www.gnu.org/distros/free-system-distribution-guidelines.html#non-functional-data
>
> Oh, I didn't realize that.
>
>> I cannot tell from the text above whether restricting the use of game
>> graphics to a particular game is permitted by the GNU FSDG. I think we
>> should ask for clarification from the gnu-linux-libre@nongnu.org mailing
>> list. Would you be willing to ask?
>>
>> Mark
>
> Sure, I can ask.

I haven't heard anything back. I'm assuming it's probably fine, given
the FSDG quoted above. Closing!
Closed
Quiliro Ordonez Baca wrote 7 years ago
(name . Mark H Weaver)(address . mhw@netris.org)
874lrtntar.fsf@riseup.net
Mark H Weaver <mhw@netris.org> writes:

Toggle quote (41 lines)
> Hi Chris,
>
> Christopher Allan Webber <cwebber@dustycloud.org> writes:
>
>> I was excited to see tome4 packaged for Guix since that game is
>> *incredible*. However, I'm not totally sure about the music, but as for
>> the tiles, there's this message in tome4's COPYING-MEDIA which says:
>>
>> All the medias located in all the "/data/gfx" folders are granted to
>> use with the Tales of Maj'Eyal game only.
>>
>> Please contact darkgod@te4.org for more informations.
>>
>> It seems to me that we will have to strip these out.
>
> Thanks for bringing this to our attention. The GNU FSDG requirements
> for non-functional data are relatively permissive:
>
> Non-functional Data
>
> Data that isn't functional, that doesn't do a practical job, is more
> of an adornment to the system's software than a part of it. Thus, we
> don't insist on the free license criteria for non-functional data. It
> can be included in a free system distribution as long as its license
> gives you permission to copy and redistribute, both for commercial and
> non-commercial purposes. For example, some game engines released
> under the GNU GPL have accompanying game information—a fictional world
> map, game graphics, and so on—released under such a
> verbatim-distribution license. This kind of data can be part of a
> free system distribution, even though its license does not qualify as
> free, because it is non-functional.
>
> https://www.gnu.org/distros/free-system-distribution-guidelines.html#non-functional-data
>
> I cannot tell from the text above whether restricting the use of game
> graphics to a particular game is permitted by the GNU FSDG. I think we
> should ask for clarification from the gnu-linux-libre@nongnu.org mailing
> list. Would you be willing to ask?
>
> Mark

Thank you both for commenting and reporting this issue. Freedom is an
essential part of our foundations.

Distribution linked to some software does not allow practical freedom to
copy. Copying as you wish is essential on all works of art. It is not a
modification. Nevertheless, I cannot assure if it goes against FSDG.

Perhaps I have little experience with Scheme. So I cannot help very much
with the packaging. But I can find someone to help me with the art. Is
it something that requires a lot of work to do?
?
Your comment

This issue is archived.

To comment on this conversation send an email to 28193@debbugs.gnu.org

To respond to this issue using the mumi CLI, first switch to it
mumi current 28193
Then, you may apply the latest patchset in this issue (with sign off)
mumi am -- -s
Or, compose a reply to this issue
mumi compose
Or, send patches to this issue
mumi send-email *.patch
You may also tag this issue. See list of standard tags. For example, to set the confirmed and easy tags
mumi command -t +confirmed -t +easy
Or, remove the moreinfo tag and set the help tag
mumi command -t -moreinfo -t +help