On Fri, Sep 10 2021, Daniel Meißner via Guix-patches via wrote: > * gnu/packages/python-xyz.scm (python-moderngl): New variable. > --- > gnu/packages/python-xyz.scm | 27 +++++++++++++++++++++++++++ > 1 file changed, 27 insertions(+) > > diff --git a/gnu/packages/python-xyz.scm b/gnu/packages/python-xyz.scm > index 251aad5b61..394f30226f 100644 > --- a/gnu/packages/python-xyz.scm > +++ b/gnu/packages/python-xyz.scm > @@ -18930,6 +18930,33 @@ library.") > for ModernGL on multiple platforms.") > (license license:expat))) > > +(define-public python-moderngl > + (package > + (name "python-moderngl") > + (version "5.6.4") > + (source > + (origin > + (method url-fetch) > + (uri (pypi-uri "moderngl" version)) > + (sha256 > + (base32 > + "1ysinnyr3rkdisbihdrn1623l3rw45nx8p2j31dgffsykxah8vcc")))) > + (build-system python-build-system) > + (propagated-inputs > + `(("python-glcontext" ,python-glcontext))) > + (home-page > + "https://github.com/moderngl/moderngl") Nit: no need for a newline :-) > + (synopsis > + "Python wrapper for OpenGL") Likewise. > + (description "ModernGL is a python wrapper over OpenGL 3.3+ core that > +simplifies the creation of simple graphics applications like scientific > +simulations, games or user interfaces. Usually, acquiring in-depth knowledge > +of OpenGL requires a steep learning curve. In contrast, ModernGL is easy to > +learn and use, moreover it is capable of rendering with high performance and > +quality, with less code written. The majority of the moderngl code base is > +also written in C++ for high performance.") > + (license license:expat))) > + > (define-public python-rencode > (package > (name "python-rencode") > -- > 2.33.0