Maxime Devos <maximedevos@telenet.be> writes:
Ah yeah, seems to work without it...!
Cool, done. For (inputs ...) anyway... the above native-inputs did
still seem needed, presumably because we *are* running the bootstrap
Toggle quote (13 lines)
>> + "@code{guile-goblins} is the Guile version of
>> + @url{https://spritely.institute/goblins, Spritely Goblins},
>> +a transactional, distributed programming environment following object
>> +capability security designs. Goblins is a general toolkit, and also
>> +the core layer of Spritely's work to support healthy distributed
>> +networked communities.")
> Maybe mention that it can network with non-Guile goblin peers as well
> (e.g. Racket?), assuming that's correct?
It's true, but more accurately, it will be true in the next version,
since guile-goblins v0.8 doesn't have finished networking support.
But yes, that's coming, so I put this comment above the description:
;; In guile-goblins 0.9, OCapN support will be added (it already
;; exists in racket-goblins). At that point we should add the
;; following to this description:
;; Goblins allows for cooperation between networked programs
;; in a mutually suspicious network through OCapN, the Object
;; Capability Network. This includes collaboration across
;; runtimes; for instance, programs written in the Guile and Racket
;; versions of Goblins are able to speak to each other.
And we can do that then. As said in the other email, I don't think this
Thanks to both Maxime and Ludo' for reviewing! I pushed it upstream.
Happy hacking with guile-goblins... if someone does anything with it,
let me know. The next release will be the first big guile-goblins
release to celebrate, but was eager to get what we have up there. :)